IJCRT Peer-Reviewed (Refereed) Journal as Per New UGC Rules.
ISSN Approved Journal No: 2320-2882 | Impact factor: 7.97 | ESTD Year: 2013
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Paper Title: Adaptive Gamification: Enhancing Personalization in learning through Game-Based Mechanisms
Author Name(s): Priyanka Das, Dr. Jeena K.G
Published Paper ID: - 2606663_310922
Register Paper ID - 310922
Publisher Journal Name: IJPUBLICATION, IJCRT
DOI Member ID: 10.6084/m9.doi.one.2606663_310922 and DOI : https://doi.org/10.56975/ijcrt.v14i6.310922
Author Country : Indian Author, India, 751022 , Bhubaneswar, 751022 , | Research Area: Humanities Published Paper URL: http://ijcrt.org/viewfull.php?&p_id=2606663_310922 Published Paper PDF: download.php?file=2606663_310922 Published Paper PDF: http://www.ijcrt.org/papers/2606663_310922.pdf
Title: ADAPTIVE GAMIFICATION: ENHANCING PERSONALIZATION IN LEARNING THROUGH GAME-BASED MECHANISMS
DOI (Digital Object Identifier) : https://doi.org/10.56975/ijcrt.v14i6.310922
Pubished in Volume: 14 | Issue: 6 | Year: June 2026
Publisher Name : IJCRT | www.ijcrt.org | ISSN : 2320-2882
Subject Area: Humanities
Author type: Indian Author
Pubished in Volume: 14
Issue: 6
Pages: g241-g247
Year: June 2026
Downloads: 158
E-ISSN Number: 2320-2882
Abstract: Gamification in education leverages the motivational dynamics of game design to transform traditional learning environments into engaging and interactive experiences which enhances learning motivation, boosts classroom engagement, and improves students' learning outcomes. However, using these game mechanics for all type of learner can't cater to all the needs of the learners. Use of one-size-fit-all approach for gamification in education will create challenges like, less scope for personalization in learning, failure in utilizing diverse learning style, inappropriate feedback mechanism, scalability problem, and more focus on extrinsic motivation among learners. To bridge the gap between learner's, need and use of game mechanism, Adaptive Gamification can become the mean where it incorporates gaming elements according to the nature and learning style of the learners. Adaptive gamification with its features like real-time feedback system, scaffolding learning, dynamic adjustment mechanism and learning analytics can bring personalization that needs to be incorporated in order to fulfill the need of the learners' by keeping in view their learning pace and progress. Adaptive leaderboards, branching narratives and virtual mentors which promote inclusivity and equity in education by meeting the diversity among learners. Further, adaptive game mechanism also helps in developing the 21st century skills like, problem-solving, collaboration and digital literacy. It also helps in developing the mindset for a life-long learning. With all the benefits that came with adaptive gamification comes some challenges that can't be ignored. Some of the challenges are adaptive gamification have limitation in term of usability for different educational context. Other major challenges include technical limitation and data privacy problems. Adaptive gamification is a transformative innovation in education that bring the engaging and motivational part of gamification and customization of personalized learning, that help in making learning experience an interesting, effective and inclusive for each learner.
Licence: creative commons attribution 4.0
Gamification in Education, Adaptive Gamification, Personalizing Learning, Hexad's topology

